Oscillations & Waves (Unit 03) - Study Guide
Simple harmonic motion, sound waves, and practical secrets of geometrical optics.
Syllabus Core Concepts
- • Simple Harmonic Motion (SHM): Acceleration of the object is directly proportional to its displacement from equilibrium and is always directed towards the equilibrium position (a = -ω²x).
- • Speed of Sound (Resonance Tube): By finding resonance lengths l₁ and l₂ for frequency f, sound speed in air can be calculated using v = 2f(l₂ - l₁).
Marking Secrets & Traps
📘 Resource Book Summary: Oscillations, Waves & Optics
Core Definitions:
- • Simple Harmonic Motion (SHM): Periodic motion where the acceleration is directly proportional to the displacement from the equilibrium position and is always directed towards the equilibrium.
- • Damped Oscillations: Oscillations where the amplitude decreases over time due to resistive forces (air resistance, friction).
- • Resonance: The phenomenon where a system oscillates with maximum amplitude when the frequency of an external periodic force equals the natural frequency of the system.
Equations:
- • SHM Acceleration: a = -ω² x (a: acceleration, ω: angular frequency, x: displacement. Negative sign shows direction is opposite to displacement)
- • SHM Velocity: v = ±ω√(A² - x²) (A: amplitude)
- • Simple Pendulum Time Period: T = 2π√(l/g)
- • Spring-mass system Time Period: T = 2π√(m/k)
Key Points:
- • At the equilibrium position (x = 0), the velocity of the object is maximum and the acceleration is zero.
- • At the extreme ends (x = A), the velocity is zero and the acceleration is maximum.
⚠️ Exam Trap Notes:
For simple pendulum motion to be considered SHM, the angle of oscillation must be very small (θ < 10°) so that sin θ ≈ θ.
Core Definitions:
- • Transverse Waves: Waves in which the particles of the medium vibrate perpendicular to the direction of wave propagation (e.g. water ripples, light).
- • Longitudinal Waves: Waves in which the particles of the medium vibrate parallel to the direction of wave propagation (e.g. sound waves).
- • Wavelength (λ): The distance between two consecutive particles in the same phase.
Equations:
Wave Equation: v = fλ (v: wave speed, f: frequency, λ: wavelength)
Key Points:
- • Waves display 4 phenomena: Reflection, Refraction, Diffraction, and Interference.
- • Principle of Superposition: The resultant displacement is the vector sum of individual wave displacements.
⚠️ Exam Trap Notes:
When a wave travels from one medium to another (refraction), its speed (v) and wavelength (λ) change, but its frequency (f) remains constant.
Core Definitions:
- • Nodes: Points in a stationary wave that remain permanently at rest (zero displacement).
- • Antinodes: Points in a stationary wave where displacement is maximum.
- • Fundamental Note: The lowest frequency note that a system can produce (f₀).
Equations:
- • Speed of transverse wave on string: v = √(T/m) (T: tension, m: mass per unit length)
- • Fundamental frequency of string: f₀ = 1/(2l) * √(T/m)
- • Closed Pipes: f_n = nv / 4l (n = 1, 3, 5...)
- • Open Pipes: f_n = nv / 2l (n = 1, 2, 3...)
Key Points:
- • Closed pipes produce only odd harmonics (1, 3, 5...).
- • Open pipes produce all harmonics (1, 2, 3, 4...).
⚠️ Exam Trap Notes:
In practical sound pipe problems, end correction (e) must be considered. A closed pipe has one end correction (l → l + e), and an open pipe has two end corrections (l → l + 2e).
Core Definitions:
- • Doppler Effect: The apparent change in frequency of sound heard due to the relative motion between the sound source and the observer.
- • Loudness: The subjective sensation of sound depending on the physical intensity of the wave.
- • Pitch: The subjective sensation of sound depending on the physical frequency of the wave.
Equations:
- • Doppler Formula: f = ((v ± u₀) / (v ∓ u_s)) * f₀ (v: speed of sound, u₀: speed of observer, u_s: speed of source)
- • Sound Intensity Level: β = 10 log₁₀(I / I₀) dB
Key Points:
- • Frequency increases as observer and source move closer, and decreases as they move apart.
- • The human audio frequency range is 20 Hz to 20,000 Hz.
⚠️ Exam Trap Notes:
Always carefully check speed directions in the Doppler formula. If the source moves towards the observer, the denominator is (v - u_s). If there is wind, its speed must be added or subtracted from sound speed depending on direction.
Core Definitions:
- • Critical Angle (c): The angle of incidence in the denser medium for which the angle of refraction in the rarer medium is 90°.
- • Total Internal Reflection (TIR): The complete reflection of light back into the denser medium when the angle of incidence exceeds the critical angle.
Equations:
- • Snell's Law: n₁ sin i₁ = n₂ sin i₂
- • Critical Angle: sin c = 1 / n
- • Lens Formula: 1/v - 1/u = 1/f
Key Points:
- • Convex lenses act as converging lenses, while concave lenses act as diverging lenses.
- • Minimum deviation in a prism occurs when the angle of incidence equals the angle of emergence.
⚠️ Exam Trap Notes:
The Cartesian sign convention is mandatory. Distances in the direction of light are (+), opposite are (-), and focal length of convex lenses is (+).
Core Definitions:
- • Myopia (Short-sightedness): Difficulty seeing distant objects clearly because the image forms in front of the retina.
- • Hypermetropia (Long-sightedness): Difficulty seeing near objects clearly because the image forms behind the retina.
- • Angular Magnification (m): The ratio of the angle subtended by the image to that subtended by the object at the unaided eye.
Equations:
- • Simple Microscope Magnification: m = D / u
- • Telescope Magnification (Normal adjustment): m = f_o / f_e
Key Points:
- • Myopia is corrected using a concave lens; Hypermetropia is corrected using a convex lens.
⚠️ Exam Trap Notes:
For maximum magnification, the final image must form at the near point D = 25 cm. For relaxed eye viewing, normal adjustment is used where the final image forms at infinity.
🔊 Standard Audio Thresholds for Human Ear
| Hearing Limit | Intensity | Intensity Level |
|---|---|---|
| Threshold of Hearing - Minimum audible level | 10⁻¹² W m⁻² | 0 dB |
| Threshold of Pain - Painful level | 1 W m⁻² | 120 dB |
👁️ Virtual Optics Bench
Observe ray refraction and image formation depending on the object distance.